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Fair play & platform
Galvyris launches on Android (Google Play) in landscape orientation, fully localized in English and German. The game is built for fair persistent play — not pay-to-win dominance.
All combat, loot, conquest, and economy outcomes are calculated on the server. The client displays state but never decides winners. Fog of war is enforced through row-level security — not client-side hacks.
Premium currency (Dark Matter) targets cosmetics, convenience, and personalization. The shop explicitly excludes combat bonuses that would overwhelm PvP. Progress can begin instantly as a guest with a real starter world from the shared pool.
Related guides

No pay-to-win
Monetization focuses on cosmetics, convenience, and personalization — not overwhelming PvP power. No unlimited instant fleets or purchased military superiority. Premium earned from artifacts, achievements, and events too.

Server-authoritative
All game state mutations run through secured RPC calls with row-level security. Battle simulator uses the same formula as the server — forecasts only, no hidden client advantage.

Guest to account
Start immediately as a guest with anonymous auth and a starter planet from the pool (~1,100 worlds). Upgrade to full email account anytime. Idle guests reclaimed after 30 days — secure your account to keep progress.
Beginner protection
48 hours empire-wide from account creation. Blocks attacks on protected players. Separate from stealth mode — which is a voluntary per-planet opt-out with 5h cooldown, not a premium purchase.
Information fairness
No premium advantage on smuggling detection, intel quality, or scan depth. Every commander faces the same fog-of-war rules and intel decay formulas.
Platform details
Android only, landscape orientation, optimized for phones and tablets. German and English fully supported. Pre-registration open on Google Play.
Ready to command?
Pre-register on Google Play and be notified when Galvyris launches.
Pre-register on Google Play