GalvyrisGalvyris
Celestial Archive galactic wonder

11

Endgame & galactic wonders

Late game is about alliance-scale projects, wonder races, and shaping galactic law — not a single victory screen. Individual commanders and alliances compete for permanent historical impact.

110 item types span blueprints, character contracts, materials, fragments, relics, contraband, consumables, schematics, and diplomatic tokens. Many rare items have global supply caps — some max 1 galaxy-wide.

Ancient Technology costs 50k/50k/50k base resources and 18,000s research time per level (max 5), requiring terraforming L1 and research lab L8. Experimental prototypes exist only once at a time.

  • Galactic wonders

    Galactic wonders

    Three unique megastructures — only one alliance finishes each first. Celestial Archive (−12% research time), Stellar Harvester (+15% energy), Mega Shipyard (−10% ship build time). First to complete owns permanently.

  • Galactic Council

    Galactic Council

    Galaxy-wide laws: ban core fracturing, open market (−20% fees), sanction alliances (+20% fees), neutral trade zones, protect endangered species. Violations are detectable and enforceable.

  • Rankings & galaxy news

    Rankings & galaxy news

    Leaderboards: empire, military, economy, research, exploration, trade, territory, alliance power. Era rewards at ≥10% galaxy target grant rare resources; ranks grant titles, not exclusive combat power.

  • 110 item types

    110 item types

    31 blueprints, 26 character contracts, 23 materials, 7 fragments, 6 relics, 6 contraband types, and more. Blueprints unlock faction ships; fragments combine into characters; contraband trades only on black market.

  • Characters

    Characters

    Admirals and governors via rare contracts with global supply limits (250–1000). Fixed traits, permadeath possible. Assign per fleet or planet for specialized bonuses.

  • Alliance megastructures

    Beyond wonders: Dyson Swarm, Galactic Gate, Stellar Harvester, Mega Shipyard, Artificial Planet — weeks of cooperative investment across member worlds.

  • Collectible economy

    Exploration, boss kills, events, and black market trading feed the item pipeline. Schematics and diplomatic tokens enable alliance-scale deals unavailable through normal markets.

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