GalvyrisGalvyris
Military alliance emblem

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Alliances & diplomacy

Alliances are central to mid and late game — shared intel, treasury, depot worlds, megastructures, and coordinated wars. Each orientation is a strategic identity with real bonuses and penalties.

Alliance resources arrive by physical fleet — donations are not teleported. Depot worlds stay hidden from outsiders until intel reveals them (L0 looks empty, L3 shows buildings and garrison). Orientation switches cost 200k M / 100k C / 50k G from treasury with a 7-day lockout.

Three Galactic Wonders exist galaxy-wide — only one alliance finishes each first, permanently. Federations unite up to five alliances for shared galactic voting. The Galactic Council unlocks when ≥3 powerful alliances exist or the first wonder completes.

  • Military orientation

    Military orientation

    +5% fleet attack for all members. Alliance world doubles defense; fleets launching from it gain attack bonus. Trade-off: −10% market fees penalty (more expensive trade).

  • Trade orientation

    Trade orientation

    Half market fees, +10% cargo capacity. 5% levy on all galaxy trade routes split by alliance power. Trade-off: −10% attack.

  • Industry orientation

    Industry orientation

    +10% build speed, +15% alliance world production. Exclusive ships: Forge Titan and Ore Leviathan. Trade-off: −10% research speed.

  • Research orientation

    Research orientation

    Two parallel research slots per member — largest time save in the game. +10% research speed. Trade-off: −10% resource output.

  • Syndicate orientation

    Syndicate orientation

    Only orientation that can list on the black market. Smuggling fleets cannot be intercepted; scam risk halved; wanted level cools 2× faster. Trade-off: −20% attack, −15% hull, −15% output.

  • Alliance worlds

    Primary depot (one, stealth until scanned) plus unlimited expansion seeds. Habitability ≥25, unoccupied, no native civilization. +25% production; members garrison ships and reinforce population.

  • Megastructures & wonders

    Projects: Dyson Relay (+20% energy), Gate Network (−30% fuel), World Forge (−15% build time). Wonders race: Celestial Archive (−12% research), Stellar Harvester (+15% energy), Mega Shipyard (−10% ship build) — first alliance wins each permanently.

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