
02
Galaxy & world
All players share one persistent galaxy with fixed coordinates. If two commanders inspect the same system, they see the same underlying world object — the map is not instanced per player.
The live galaxy contains 110 sectors, 27,500 star systems, 96,000+ planets, 9,600+ asteroid belts, and over 1,100 starter worlds. What you see on the map is what your empire knows, and that knowledge decays: intel reliability drops roughly 1.5% per day since the last scan, with extra penalties when ownership or world status changes.
Fleet travel is real-time. Distance and the slowest hull in a fleet determine arrival — typically minutes to hours, never instant hops. Bookmarks let you mark up to 50 private navigation points for quick return to key systems.
Scale & expansion
110 sectors, 27,500 systems, and 96,000+ planets — architected to grow toward 250k–1M+ worlds by adding frontier sectors without redesigning core systems.
No planet per player
New commanders receive a starter world from a shared pool (~1,127 worlds). The galaxy does not generate a new planet every time someone joins — geography is finite and contested.
Fog of war
Foreign planet data is restricted server-side. You discover systems through scouts, sensor arrays, deep scans, and alliance intel — not by loading the full map on day one.

Scan levels
Level 0: unknown orbit. Level 1: type and size. Level 2: building outlines. Level 3: economy and fleet hints. Deep scans require sensor arrays plus espionage research.

Planet types
Ice (~25%), gas giants (~20%), desert (~18%), rocky (~17%), earth-like (~9%), plus ocean, volcanic, toxic, exotic, and ancient worlds — each with different habitability and specialization potential.
Star systems
Red dwarf, sun-like, white dwarf, blue giant, and neutron star systems affect radiation, energy output, temperature stability, and event probabilities like solar flares.
Intel reliability
Formula: 100 minus 1.5% per day since last scan, minimum 15%. −25 if owner changed, −10 if destruction flag changed. Stale intel can mislead — verify before acting on old snapshots.
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