GalvyrisGalvyris
Battleship in fleet combat formation

05

Combat & security

All combat is server-authoritative — the client never decides winners, loot, or ownership. The battle simulator uses the same formula as the server for forecasts, without hidden RNG.

War is layered: raids steal cargo-limited loot from exposed stockpiles early; conquest requires orbital combat, siege, ground invasion, and loyalty management. New commanders receive 48 hours of beginner protection empire-wide.

Any planet can enter stealth mode for local invulnerability — blocking all attacks on that world and offensive missions from it — at the cost of a production penalty and a 5-hour cooldown after deactivation.

  • Raid vs conquest

    Raid vs conquest

    Raids steal unprotected resources up to cargo capacity — vault and bunker stock survives. Conquest phases: intel → orbital combat → defense suppression → siege → invasion → occupation → stabilization.

  • Orbital blockade

    Orbital blockade

    Stop official trade and transports without landing troops. Civilian supply drops; fuel reserves count down on import-dependent worlds. Counter with smuggling, escorts, or breaking the blockade militarily.

  • Defense layers

    Defense layers

    Defense centers, planetary shields, radiation shielding, early warning radar, underground bunkers, evacuation systems, and protected vaults. Stealthed worlds cannot be attacked but cannot launch offenses either.

  • Bombardment & siege

    Bombardment & siege

    Bombardment causes 5–15% population casualties (bunkers reduce). 24–48h evacuation window before ownership transfer. Attackers may offer 10% production tribute instead of full invasion after a successful siege.

  • Alliance depot raids

    Requires intel level ≥2. Loot 15–25% of depot resources above protected vault. 4-hour cooldown between depot raids on the same target.

  • Ark recovery

    Losing your last planet triggers Ark recovery — rebuild as a nomad fleet. Ark colonization succeeds at habitability ≥20 and consumes the Ark on success. Total defeat is not permanent account death.

  • Beginner protection

    48 hours from account creation. Blocks attacks on protected players. NPC raids honor protection and scale to defender strength — no world hit twice within 12 hours.

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